Danger cells are briefly highlighted — memorise them. Then they hide. Tap every safe cell without tapping a danger zone.
The number of danger cells increases each round (5 up to 15), and you get less time to memorise them. The clock pauses while they show.
Each safe tap earns points equal to the round's danger count. A danger tap costs 30 points and 1.5 seconds; from the second one in a round, the remaining dangers flash as a hint. Clear rounds without a danger tap to build a streak.
Actively suppressing the urge to tap highlighted cells directly trains the prefrontal cortex — the brain region responsible for self-control and impulse management.
Remembering where not to click is as cognitively demanding as remembering where to click, exercising spatial working memory differently.
Holding an increasing number of forbidden locations in mind pushes the limits of your working memory, gradually expanding its capacity through challenge.