Form mills of three to remove your opponent's pieces
Reduce your opponent to 2 pieces, or leave them with no legal moves. Each player starts with 9 pieces.
Players take turns placing one piece per turn onto any empty point on the board. There are 24 points total.
A mill is 3 of your pieces in a straight line along the board. Every time you form a mill, you remove one of your opponent's pieces.
Once all 9 pieces are placed, players slide one piece per turn to an adjacent connected point.
When a player is reduced to exactly 3 pieces, they can fly — moving their piece to any empty point on the board, not just adjacent ones.
Nine Men's Morris requires thinking several moves ahead — placing pieces with future mills in mind trains forward planning and executive function, the brain's highest-order control system.
Recognising mill threats and opportunities across the board exercises rapid pattern detection — the same skill used in chess, problem-solving, and reading complex situations quickly.
Playing against an AI that adjusts its strategy forces you to update your plan in real time — training cognitive flexibility, the ability to switch approaches when circumstances change.