psychologyTHINK GAME

SOKOBAN

PUSH ALL BOXES ONTO THE TARGETS

SCORE 0
MOVES 0
BEST
SOKOBAN
Push boxes onto the gold targets.
You can push, never pull. Use undo wisely.
PERSONAL BEST:
leaderboard RANKS
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Expert Tips
Think before you push: Boxes pushed into corners or against two walls get permanently stuck. Stop before that happens — that's what undo is for.
Plan the order: Sometimes you must place boxes in a specific sequence. Think about which target to fill last, since early boxes may block access.
Use undo generously: Undo doesn't penalise your score. Explore, back up, try a different path — that's the intended way to play Sokoban.
psychology SPATIAL PLANNING
memory WORKING MEMORY
visibility FORWARD THINKING

Sokoban

GOAL

Push every box (brown square) onto a target (gold dot). When all boxes are on targets, the level is complete.

RULES

  • Move with arrow keys or on-screen buttons.
  • Walk into a box to push it. You can only push one box at a time.
  • Boxes cannot be pulled. A box pushed into a corner is permanently stuck.
  • Use Undo to reverse moves one at a time. Undo doesn't cost points.

SCORING

Base 1000 pts per level. 5 pts deducted per move. Completing 20 levels earns a final cumulative score bonus.


Why this sharpens your mind

EXECUTIVE FUNCTION

Planning, sequencing, and error-correction are the hallmarks of executive function. Sokoban forces all three simultaneously — it's one of the best mental workouts in puzzle gaming.